

Without the morality system, I developed a more nihilistic approach to my game play.

If I did it in Fallout 4, I might get a look of disapproval from someone, but that would be about it. If I decided to murder an innocent person in Fallout 3 or Fallout New Vegas, I would earn points toward creating an evil character. But something about my friend had changed: Bethesda has toned down the morality system present in earlier iterations of the series. Playing Fallout 4 felt like catching up with a good friend I hadn't seen in awhile.
